ISSUES 1–12

THE RUN

Twelve issues. Four playable levels. Each cover maps to a beat — or a boss.

LS
#01
STORM IN THE CIRCUIT
L1

Storm in the Circuit

Logic Storm wakes the city grid. First contact with Nexus drones in the streets.

LS
#02
GHOSTS IN THE MAINFRAME
L2

Ghosts in the Mainframe

A presence is hiding inside the server cathedral. Memory turns against him.

LS
#03
PULSE WARS
L1

Pulse Wars

Iron soldiers march. Pulse Breaker finds its purpose.

LS
#04
THE CODE UNFOLDS
L2

The Code Unfolds

Holographic counters open mid-fight. He stops blocking and starts redirecting.

LS
#05
ECHELON RISING
L2

Echelon Rising

Nexus elevates. A tower of corrupted intelligence calls him by name.

LS
#06
MAGNETOMACHY
L4

Magnetomachy

First clash with Ferrum Vex. He learns the cost of magnetism.

LS
#07
RECOVERY MODE
L3

Recovery Mode

Reboot Surge is born from a broken room. The Loop begins to whisper.

LS
#08
REBOOTED
L3

Rebooted

He walks back into the corridor he just died in. It is identical, except for the smile.

LS
#09
FERRUM ASCENDING
L4

Ferrum Ascending

Vex doesn't lose. He upgrades. The iron temple takes shape.

LS
#10
THE LOOP
L3

The Loop

Mirrored clones, repeated rooms. Loop Split is unlocked the only way it could be.

LS
#11
LEGACY VARIABLES
L4

Legacy Variables

Michael appears with the key Logic Storm has been missing his whole life.

LS
#12
REFORGED
L4

Reforged

Ferrum Ascendant. The final compile. Code or iron — pick a side.

Want the original cover artwork in place of these procedural panels? Re-upload Issues 1–12 and they'll swap in.